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PopBrain

Age/Gender: 25, Male
Location: Montreal, Canada

Dont take drugs kids.

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PopBrain

Sift Renegade

Posted by PopBrain Dec. 22, 2008 @ 10:49 AM EST

Here we go with another great game from Pyrozen ( formly Webcypher ). Yup we've changed our name since JFO is no longer with the team.

Now let's talk about the game. Sift Renegade features the Yakuza member Kiro, who is on a mission to seek the truth and take revenge! The game features multiple game play, and has an exciting and suspenseful storyline. Fight tons of enemies with your katana, escape from your assailants on a wild bike chase, or combat at close range with your shuriken stars!

Don't it look amazing!!! This game have superbe graphics all made by hands from our graphists and the smooth programation and animation made by Chriss Martin.

Hope you'll like it

Merry Christmas to all of you on NG !!

http://www.newgrounds.com/portal/view/
475034

siftrenegade_download.jpg

Updated: 12/22/08 10:51 AM Log in to comment! | Share this!

The People Have Spoken

15 Comments

Dec. 22, 2008 | 11:46 AM speeling says:

I think it's kinda tough on the driving levels.


Dec. 22, 2008 | 9:54 PM Groundead says:

I think it's kinda cheap. The katana fights are boring, even if there are only a few. You can only use a three-move combo, and the only move that really deals any damage is the last one in the combo. No other fighting moves. The only ennemies are guys with nunchakus or guys with those three-pointed blade thingies. And they are boring to fight. Just wait until they are at the right distance, then start your combo. Do the combo three times for the nunchaku-wielding ones, five times (what the hell is up what that, btw? the only difference between the two types of ennemies are their weaponry) for the thingy-wielding ones. The story isn't very refined and dialogue is scarce, which makes the fighting seem useless.

The bosses are ridiculously easy, while at the same time being idiotic. For the first one, just get out and throw shurikens at him. He won't even have time to kill you. For the second one, the weirdo with the stick, just attack him with a combo. If he manages to break out, block his attacks while slowly moving towards him until you can land another combo. Glitch: it seems that when you block, the boss hits himself. Weird.

The final aspect, the motorcycle parts. The motorcycle is really touchy and accelerates way too fast. The top-down view is also a bad idea, because very often, a car will come too quickly and run you over. Good thing the cars aren't randomized, because then it'd be about impossible to beat those. Just try again until you memorize the whole motorcycle level, then you'll beat it easily.

Graphically, it's ok, yet very unbalanced. How can the characters be unrefined sticks when all the rest is detailed and polished?

Apart from those bad points, the animation was beautiful and the game was pretty fun. Too bad you had to post a demo here to bring more visitors to your site. That kept me from playing the full version. Instead of posting to the portal, post an article about your new game on the front page and host a link to your site. THEN I'll go to your site and play it.

Well, I may have bashed on your game a bit. But no review is complete without suggestions on how to improve the game, so here you go:

-More detailed character design. Try making fullbody stuff with faces and clothes.
-A more advanced fighting system. Try making a few different moves for melee weapons and combos. The best way of doing that is to make two buttons for attacking. Light and heavy attacks. Then all you have to do is make combos out of combinations of those two. It would also be nice to have dodging or something.
-Guns.
-For the motorcycle levels, show warnings when a car is coming your way, or even better yet, set the level from the driver's view.
-As for the boss fights, to make the bosses interesting, try to give them special attacks and particular weaknesses.
-And for the story... please make an actual story.


Dec. 23, 2008 | 12:21 AM sonicamy says:

ok but why JFO leave ??


Dec. 23, 2008 | 6:47 PM soulreapermarco says:

you guyz have to make a game that good again. your best game was sift heads 2 because of its music, gameplay, and gangster storyline. the rest was meh. you guyz have to try harder.


Dec. 27, 2008 | 12:07 PM ectoplasmer3 says:

I REALLY WANT SIFT REGANADE 2 :-(


Jan. 1, 2009 | 3:50 PM RamoneImpala says:

love the game the drivine levels where kinda hardbut it was exiting and i love the ending did not see that comeing good game


Jan. 20, 2009 | 8:42 PM likitty says:

i challenge you popbrain. can you beat me?


Jan. 22, 2009 | 4:17 PM RamoneImpala says:

WHEN IS SIFT HAEDS 5 COMEING OUT!!!!!!


Mar. 27, 2009 | 4:39 PM likitty says:

who is vinnie?


Mar. 29, 2009 | 9:54 PM Bio-Weapon117 says:

What was that song in Sift Heads 2... the menu song i believe... " i am dangerous " was repeated alot. That song. Plz PM me the answer. ps keep up the amazing work!


Apr. 8, 2009 | 8:41 PM BoxHeadlord says:

ummm Christmas is over sorry.


Apr. 22, 2009 | 8:47 PM DemiGodofDark says:

Smooth gameplay my ass. That was an insult to flash games everywhere!


Apr. 29, 2009 | 2:42 PM TURDO says:

ur new game rocks man i hope it gets no.1 evrything 80


May. 8, 2009 | 9:05 PM soulreapermarco says:

ah stop making games now u suck with out JFO


Aug. 30, 2009 | 7:57 PM sonicsyytheworld says:

WHERE THE HELL IS THE FULL VERSION OF THAT?!!! And oh,all players except me,were noobs. They didn't know how to pass the second bike chase.

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